Does..not..compute

Gah, Postmodernism overload….

A virtual island was bought over a year ago in the MMORPGs game Project Entropia for £13,700. Even stranger, the geezer has recently claimed that he’s made all his money back plus profit by:

selling land to build virtual homes as well as taxing other gamers to hunt or mine on the island

Aright, but it doesn’t exist! Its virtual, and run by a company that could turn off the servers any day. My worry for such ventures is probably in equal measure to my lack of understanding of this virtual world. However it does make me nervous, I mean lets face it there are a few things in this world that could do with developing, let alone the virtual. But although that’s a fairly valid point, the wheels of commerce care little for those issues if money can be made, virtual or real world.

I guess its a fairly natural progression for MMORPGs. They attempt to mimic the real world – so why shouldn’t every facet, including commerce and trade be part of it. But the trust network intrinsic in the game (which appears to be mostly about killing ones online opponents) must be immense for this to work.

Firstly the games people must be trusted with creating a fair and just world (which it probably must to ensure the gamers stay).

Secondly, that it does not constantly create islands and other such artefacts so saturating the market, thus unbalancing the online economy (although it does not profit directly from the acquisitions, a higher GDP of the game world the money and time invested is invested back into the world).

Thirdly, the users selling the artefacts to one another. Even with the use of mechanisms such as ebay (the online insurer/financial regulator?) there must be a huge risk in buying a virtual island.

Last month, another of Entropia’s virtual properties – a virtual space station – sold at auction for £57,000.

Where will this take us, poorly managed games ravaged by viruses are sent electronic aid packages from more successful online worlds. Worlds sick on power and success invading over online worlds. Virtual dictators, virtual capitalist giants, virtual philanthropists?

As our old friend Baudrillard once said

Virtuality, being itself virtual, does not really happen. One lives in the very Rousseauistic idea that there is in nature a good use for things that can and must be tried. I don’t think that it is possible to find a politics of virtuality, a code of ethics of virtuality because virtuality virtualizes politics as well: there will be no politics of virtuality, because politics has become virtual; there will be no code of ethics of virtuality, because the code of ethics has become virtual, that is, there are no more references to a value system

Indeed, but does he mean that there are no online politics in their own right as they have become virtual or that they simply mimic real politics? Whatever his exact point (which often escapes me with the big B) there probably is little point in arguing the toss over what should and shouldn’t happen in these worlds. Simply put – what will be will be.

Damn, it still bugs me though – 57000 Benjamins!

Information vacuum

Little late for commentary on Katrina. But hey why not….

I was intrigued by an article in the Grauniad concerning some of the initial stories that emerged soon after the disaster in New Orleans. The article lists examples of terrible things such as corpses in the toilets and extreme violence in the convention centre.

The interesting thing about these stories, and similar ones that occurred after the 11th of September U.S. attacks and 7th of July London bombings, is that they are generally unsubstantiated and little evidence after the event exists:

Nor has the source for the story of the murdered babies, or indeed their bodies, been found. And while the floor of the convention centre toilets were indeed covered in excrement, the Guardian found no corpses.

During a week when communications were difficult, rumours have acquired a particular currency. They acquired through repetition the status of established facts.

Indeed as on 9/11, and the London Bombings, when there was an information vacuum immediately after the event many stories emerged. I remember that there were stories of 7 unidentified planes over London not responding to air traffic control. Also about passports being found a few blocks away from the WTC. Ofcourse I am not saying that these stories aren’t true but it does raise the issue of the validity of information and how it is presented to us.

In the age of 24 hour rolling news there is a need to these channels to present ‘new’ information as often and as awe inspiringly ‘Breaking’ as possible. Thus often news items, which would otherwise have not been reported due to little evidence, are presented as fact. Subsequently these ‘facts’ go down in the history of the event and thus accepted as true by the general public.

None of this is particularly new, when people generally don’t have much concrete information at hand, we will tend to conjecture about the possible causes of situations. Essentially this is gossip. Often Local History (including myth, legend and fact all intertwined) is based around gossip. It just now seems that Sky News, Fox et. al. are now employing gossip as a major news source, thus enabling a ‘Local History’ on a global scale and all of the imperfections that go with it.

Deconstructing Heros

Every story has a protagonist (hero) and an antagonist (villain). The hero is placed in seemingly insurmountable circumstances with the villain being the cause of those circumstances. The plot then thickens. The audience empathizes or sympathizes with the hero. The climax involves the protagonist almost giving into the antagonist, but at the last moment their unfaltering moralistic attitude wins through and the antagonist is defeated.

Baudrillard on the Internet

“Virtuality, being itself virtual, does not really happen. One lives in the very Rousseauistic idea that there is in nature a good use for things that can and must be tried. I don’t think that it is possible to find a politics of virtuality, a code of ethics of virtuality because virtuality virtualizes politics as well: there will be no politics of virtuality, because politics has become virtual; there will be no code of ethics of virtuality, because the code of ethics has become virtual, that is, there are no more references to a value system.”

2024 2023 2022 2021 2020 2019 2017 2016 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004