Josef Muller-Brockmann

I love the work of the Swiss designer Josef Müller-Brockmann, his ability to create visually appealing designs from simple techniques is stunning. This style is (I hope) something I try to achieve in my design approach, described as ‘objective, radically minimalist geometric design’ Müller-Brockmann was a ‘leading practitioner and theorist of the Swiss Style, which sought a universal graphic expression through a grid-based design purged of extraneous illustration and subjective feeling.’

Although I also love over-elaborate designs, my heart will always veer towards the simple and minimalist (in my likes and design style), not because I don’t like decoration, there is plenty of space for decorative designs, but I just feel that when attempting to communicate a message that the message is the most important part of the design that should be enhanced not overawed by the visual stimulus around it.

From the man himself:

In my work, however, I have always aspired to a distinct arrangement of typographic and pictorial elements, the clear identification of priorities. The formal organisation of the surface by means of the grid, a knowledge of the rules that govern legibility (line length, word and letter spacing and so on) and the meaningful use of colour are among the tools a designer must master in order to complete his or her task in a rational and economic manner.

What I try to achieve in my work is to communicate information about an idea, event or product as clearly as possible. Such a down-to-earth presentation is barely affected by present-day trends. But it is not so much a question of making a statement that will be valid for all time as of being able to communicate information to the recipient in a way that leaves him or her free to form a positive or negative opinion . . .

JMB

Artrage

Completely forgot about artrage. It’s a painting package allowing you to make paintings digitally. Been a long time since I painted for real so found this program great to use and lots of fun. My recent effort below (I framed it separately).

painting

One more book cover

Forgot this one

Brook

…..also the details of all the books:


The Prehistory of Cognitive Science

Andrew Brook

Nuclear Or Not?
David Elliott

New Frontier of Religion and Science

John Hick

Science, Religion, and the Meaning of Life

Mark Vernon

Adieu Derrida
Costas Douzinas

Marketing Management
Pierre-Louis Dubois, Alain Jolibert and Hans Mühlbacher

Philosophy of Friendship
Mark Vernon

Book covers

Every so often I am asked by the company I work for to design some of book covers. I really enjoy this as it’s print and not web, so a little different. I sometimes feel that web design has gotten a little samey. I think there are some excellent, excellent designs out there, but most seem to be very grid-like, centred, header, main content, left/right nav, footer (yes somewhat like this site – I am just as guilty). Anyway here are some jackets I have designed:

Book covers

Fake toy model photography

Yey, finally got round to trying the photoshop effect for producing ‘fake toy model photography‘ via use of lens blur, curves and pictures taken from a high vantage point. The main problem I found was getting photos from said vantage point, an issue that was solved when I went up the 203m Fernsehturm (TV tower) in Berlin yesterday.

Fake toy model photography
Fake toy model photography

Computer Generated Art

I love the idea of computer generated art, problem is that computers lack that subjectivity that determines what we judge to be ‘good’ or ‘bad’ art. That’s why using computers for what they are good at, processing millions of functions a second, alongside a person’s innate ability to ‘choose’ between two or more objects is a very interesting idea. Take del.icio.us popular, Amazon’s web services, Digg , YouTube etc etc. What rises to the top is generally considered ‘good’ the millions of less ‘good’ items remain languishing in the chaos. I have experimented with Genetic Algorithms to produce images for a while now, problem is that as each image is technically unique, you tend to end up with chaos.

William Poundstone, author of The Recursive Universe, contrived an analogy to illustrate why searching huge Borgian libraries of knowledge is as difficult as searching the huge Borgian library of nature itself. Imagine, Poundstone said, that there is a library with all possible videos. Like all Borgian spaces, most of the items in this library are full of noise and random grayness. A typical tape would be two hours of snow. The main problem with searching for a viewable video is that no title, call name, or symbol of any sort could represent a random tape in any less space or time than the tape itself. Most of the items in a Borgian library are incompressible into anything shorter than the work itself. (This irreducibility is the current definition of randomness.) To search the tapes, they must be watched, and therefore the information, time, and energy needed to sort through all the tapes would exceed the information, time, and energy needed to create the tape you wanted, no matter what the tape was.

Source: Kevin Kelly

I just wish I was better at programming so I could attempt to sift through the chaos.

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